I have a published simple game in App Store using Cocos2D framework.
Now I’m trying to export it to Android, and the best option I have found is obviously Cocos2D-X. I have been implementing some screens successfully, but now I cannot continue and don’t know what is the problem.
I’m trying to read a plist which contains the game data. I have created the following plist which is a simple implementation of the real one:
@
<?xml version="1.0" encoding="UTF-8"?>
testitems
name
Test1
height
480
name
Test2
height
500
name
Test3
height
420
name
Test4
height
360
@
Now if I try the following, I expect in LogCat “Count: 4”, but the fact is I get a random number in each execution… What I’m doing wrong??