yes there is issue when you have configured on MAC 3.12 cocos2d-x and you trying to compile for Android older project made before like 3.11.1 - application starting randomly crashing on Android 5.x devices and probably some others also. I think @nite confirmed that due changes in cocos 3.12 console scripts which seems have different behaviour with NDK compile. I’m assuming 3.13 will have same issue - just now questions is 3.12 and 3.13 fully compatible in this case?
The crashes with 3.12 were because of moving to clang ndk toolchain. 3.13 again uses gcc toolchain like 3.11. So using 3.13 scripts with 3.11 apps should not cause any issues (but you must test to make sure).
Google has deprecated gcc toolchain but they have many issues with clang toolchain due to which cocos team decided to keep using gcc for now and to switch to clang after next ndk version release.
ok, thanks for making it clear. Do you know which NDK version best would work with 3.11.1 and 3.13? We now using 10e with 3.11.1 and not sure if should update to some other NDk if new project will be made with 3.13. Also is it worth to move on crystax ndk?
@slackmoehrle Possible bug: in 3.13, it seems that text color of a Label inside a CSB file (Cocos Studio scene) is ignored. The label is shown with white text when running the project.
i downloaded this engine v3.13 but i can’t install it cause to out of date wiki guide(Win32 Installation and Setup). i can’t find ““cocos2d-win32.vc2012.sln”” file in build folder. it seems this installation guide is for 2 years ago. and now i can’t use it.
i downloaded cocos creator before. but when i’ve got it not supporting C++ & i disappointed.1