In my project I have Used Mask( type - GRAPHICS_RECT) to show a portion of a node. It work well and all child in the node are affected by the mask.
This work well until i change the design resolution of the view :- view.setDesignResolutionSize() + view.setOrientation()
After changing the orientation the mask doesn’t intend to work as expected. When applied all child are not visible. I checked the position of the child they are at right location, but anyhow they get lost. And if i remove the mask they come back.
Is it related to relative position? I debug but I am not able to narrow it down. Also if i switch back to resolution every thing work fine.
The resolution switch only impact the node which have mask associated to it all other nodes in scene work as expected.
Any pointers for directions.
Thanks in advance