Now since VIsual Studio Code is in the preview stage can we make it as the standard IDE for Cocos2d-x as it is cross platform. Also please share your experiences with VSCode and Cocos2d-x here. Thanks.
I don’t like it that Visual Studio Code is sending so much infos to Microsoft at how you are using it.
https://www.visualstudio.com/en-us/dn948229
And you can’t disable it. They say for example “If you don’t want to send your crash dumps to Microsoft, don’t install this tool.”.
I also think that Cocos Code IDE (the new version will be based on IntelliJ will be the “cross platform editor” in the future.
I’m really amazed that Visual Studio Code is actually nothing about Visual Studio existing codebase, but using github’s atom-shell.
The solution of node-webkit or something-shell is becoming the industry standard of creating cross-platform app on desktop systems, instead of Qt.
Perhaps I’ve mentioned Fireball-x in this forum before, it’s using atom-shell too. This is the only relationship. In the next week, Fireball-x team will evaluate if they can cooperate with Microsoft on VSCode.
I played with Visual Studio Code for a full day of markdown, etc and it feels really good. I opened a few c++ files and it lacks proper syntax highlighting but it isn’t geared towards c++ so I think that make sense. I haven’t tried more than that but maybe I can soon.