void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, Texture2D* texture, GLProgramState* glProgramState,
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
) {
if (_command->triangles->verts) {
free(_command->triangles->verts);
_command->triangles->verts = NULL;
}
" free(_command->triangles->verts)" this Guy crash… anybody know why?
When I restart scene again, crash in the addCommand.