When restart scene(replace scene), SkeletonBatch::addCommand Crash!

void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, Texture2D* texture, GLProgramState* glProgramState,
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
) {
if (_command->triangles->verts) {
free(_command->triangles->verts);
_command->triangles->verts = NULL;
}

" free(_command->triangles->verts)" this Guy crash… anybody know why?

When I restart scene again, crash in the addCommand.

Thread 1: EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)