Which one of the tutorial about setting up cocos2dx should i follow?

Hello guys,
i am new to cocos2dx, i currently read lots of topic about how to use Cocos2d-x and i am very confused about it.
I am using window 7 and wanna to use cocos2dx in eclipse.

Which tutorial should i follow?

Try Ray Wenderlich’s tutorial and do the android section of it. Its easy to follow and explains things well.

Lochlann Andrews wrote:

Try Ray Wenderlich’s tutorial and do the android section of it. Its easy to follow and explains things well.
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Cocos2D-X Tutorial for iOS and Android: Getting Started | Kodeco

hi there, i follow the instruction, and when i got to title “Building the Project”,he ask me to run the ./build_native.sh, am i need to use cygwin to run it? i try with it, but when i run it

Using prebuilt externals
./build_native.sh: line 89: /c/Development/android-ndk-r8e/ndk-build: No such file or directory

it give me this, i dont know why, but there is a ndk-build in the ndk directory…

Your NDK_ROOT should look like:-
/cygdrive/C/Development/whatever

If you are building on windows you need to run through cygwin / bash.
When running from cygwin, all the folders start with cygdrive/DRIVELETTER

Ray does his android builds from OSX so does not need to use cygwin.

Add cygwin/bin to your PATH variable.
Then on Eclipse add bash ${ProjDirPath}/build_native.sh on the build command.