So i have the following code:
Vector<SpriteFrame*> animFrames(2);
animFrames.pushBack(spriteFrameCache->getSpriteFrameByName("red_0.png"));
animFrames.pushBack(spriteFrameCache->getSpriteFrameByName("red_2.png"));
Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.5);
this->runAction((Animate::create(animation)));
this->setPositionY(y - speed);
It is triggered whenever my player moves(and that action works). The animation is the one making it crash.
SpriteFrameCache already has the plist files loaded, and those images exists, I manually tried them.