Will cocos2d0x 3.0 integrated box2d?

I use cocos2d-x 3.0 beta2 these days, which make me so excited is the engine integrated physics. when I look into the source code, it only integrates chipmunk, and does not as strong as box2d, Expecially dealling with fast-moving objects.tunneling occurred. So Will cocos2d0x 3.0 integrated box2d or later?

No, we don’t have a plain to integrate box2d. Unfortunately if you need that “fast-moving objects” support, you need to use box2d by yourself.

@boyu0 When i read from here http://www.cocos2d-x.org/docs/manual/framework/native/physics/physics-integration/en.

It state “Things have been changed in Cocos2d-x 3.0, Physics Integration packed Chipmunk and Box2D into Cocos2d-x 3.0. Game developers don’t need to concern about which physics engine will be used or call API of the engine directly.”

So i thinks they still try to integrate box2d in cocos2d-x engine, or did they change their plan?

@nbtthief This document is a little old, I don’t know why it doesn’t synchronized from github, the newest doc link is: http://www.cocos2d-x.org/docs/manual/framework/native/physics/physics-integration/en.
There is no plain to integrate box2d.