Has anyone that has ported their game to Windows Phone 8.1 or Windows 10 Universal had problems with performance. If I run the default HelloWorld app in release mode on a Lumia 535 (Win 8.1) I get approximately 50 fps with only a single sprite drawing.
I thought the Angle project was supposed to resolve the performance issues on Windows Phone. It’s looking impossible to port my game at the minute. I have fairly complex scenes and I’m getting 11 FPS in my levels and only 30 FPS in the static menus.
Anyone had a different experience to that, or found an improvement with Windows 10 devices?