rybones
December 4, 2023, 10:43am
1
Sharing my WIP voxel engine in Cocos Creator v3.8.1. Still very early and buggy, but sharing in case people want to use something from it.
If you want to collaborate and know how to fix some of the bugs the help is very appreciated as well!
things that Iām aiming to do:
fix some vertices direction bugs
fix the collider position of the mesh
change from static to dynamic meshes
dig mechanic
biomes
5 Likes
Added a few performance fixes and proper water mesh material, still need to fix the collision and add the world reference to the chunk to fill a few faces Next steps:
Add service workers to generate the world faster
Add biomes layer generation
Add dynamic mesh for dig mechanics
1 Like
rybones
December 11, 2023, 12:20am
4
Added today:
Octave perlin noise
Biomes data structure and components organization using the chain of responsibility pattern
Domain Warping settings for more natural landscapes
Next steps:
Dig mechanics
Generate the world with service workers
Add more biomes
Any help or collaboration here is super welcome, I have no idea how to deal with dynamic meshes in Cocos yet
1 Like
rybones
December 16, 2023, 12:27am
5
Was a bit tired of messing around with meshes, so today I took some time to just play around with the character movement FPS perspective.
rybones
December 22, 2023, 12:56pm
6
A bit without time to code in the holiday season with in-laws at home ( ) But today I am playing around plotting more chunks on the fly based on player position
1 Like