Xcode 7 + Cocos2d-x 3.8 IOS9

Is Cocos2d-x 3.8 C++ version compatible with IOS9 & Xcode 7 ?

I had read comments that cocos not compiling on it…

Now downloading soft to test myself, but would like to see if there is already answers.

Pretty sure I just had to disable bitcode in the project settings to get it to work for me.

My problem
ld: in /Library/Developer/Xcode/DerivedData/HappyPlay-dcitucymqiiohjcanwbkyluuptlc/Build/Products/Debug-iphonesimulator/libcocos2d iOS.a(ftbase.ios8_x86_64.o), building for iOS simulator, but linking in object file built for OSX, for architecture x86_64

Help me

Version 3.8.1 supports XCode 7 and iOS9.

Thanks for help :smile:

Still have to disable bitcode in 3.8.1

I disable bitcode and still getting same error below. Some please help :smile:

ld: in /Users/kreal/Library/Developer/Xcode/DerivedData/Yaya-dgdvtviemqhzjmhdzhfsiowpyhnu/Build/Products/Debug-iphonesimulator/libcocos2d iOS.a(ftbase.ios8_x86_64.o), building for iOS simulator, but linking in object file built for OSX, for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

are u sure that u using 3.8.1 version?

Yes now works! thanks for the help!