Is it possible to sort sprites per scene rather than per parent? For instance…
Sprite B is a child of Sprite A
Sprite C is a child of Sprite B
like this…
layer~~>addChild;
spriteA~~>addChild( SpriteB, 1 );
spriteB->addChild( SpriteC, 1 )
I want C to draw on top of A.
No matter what zorder I give sprite C it still draws behind sprite A