I am working on a new project. For optimization and fast loading i am trying to integrate the bundle concept in my project.
I am using “Wasm” for Bundle Mode Of Native Code
Question 1 :- Why Gzip / zip is not available under compression type?
Question 2:-
Since i am using
bundle.load(). Will this is sufficient for improvement. If I apply Gzip then all network request will load asset of type Gzip. Do we need to write a rapper to first convert to Gzip and then apply any uncompressing?
@pandamicro
Please suggest. I took reference from this post
.
Hello there, we age some games on poki but we need to improve the loading and blank screen error in our game Real Estate Rush when the game starts.
But only 55% of players start the game on mobile.
Actually we are looking for an optimization checklist for Cocos Creator and HTML5 build.
It’s a 3d game and the build size is 10mb.
We already followed this post :
**We listed this to optimize the build: **
Resize images to have the smallest possible size.
Compress .png files with tinypng.com …
@Luthazal
What mean that pandamicro said: gzip compression is a built-in feature of the web server and the browser will automatically decode it when the returned content is gzip. Example like image
[Screenshot 2023-08-25 at 17.09.06]
what you need is to enable this feature on the web server